Octane render for daz studio1/6/2023 ![]() Hitfilm is designed around Open GL to maintain compatability with as many GPU'S as possible. There's a speed issue-unbiased render engines eat up a lot more resources. There is no technical reason why Hitfilm can't add an unbiased renderer in the future, but there are complications.įirst, an unbiased render still has to somehow maintain compatibility with the existing renderer-otherwise projects from previous versions are locked out. While Hitfilm currently uses a biased render, the new Cook-Torrance physical shader, and indirect reflections/refractions lighting in 4 are a huge improvement over the Phong shader in 3 (and, of course, still an option in 4).įor the record, unbiased renderers do have their own weaknesses (Caustics, for one). Video layers may also be 3D planes in space, and, of course there might actually be a 3D model environment, or camera projection environment, or even an environment wrap, depending on the shot. Depending on the shot, there might be a 2D point track, an imported 3D point track, or a 3D planar track (Mocha). ![]() ![]() Most likely the video layers would be straight 2D layers, possibly with transform data (scale/position) to frame up. When compositing 3D objects with existing video in Hitfilm you actually have multiple options.
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